Prompt-Details
{ "style": "warm 3D realism, sun-bleached Mediterranean palette, handcrafted miniature world texture, SFW, professional animation, studio quality", "mood": "relaxed and sun-warmed, leisurely coastal rhythm, golden afternoon drift", "characters": { "fisherman": "weathered square face, silver stubble, wide linen trousers, rope-belted smock, small flat cap" }, "environment": { "location": "kitchen counter surface expanding into a whitewashed coastal village miniature", "details": "tall dark glass bottle with cork stopper, golden oil cascade forming cobblestone streets, miniature whitewashed cube buildings, terracotta roof tiles made of herb fragments, warm Mediterranean haze" }, "timeline": [ { "time": "0:00-0:05", "action": "Cork stopper pops gently upward; golden oil flows down the bottle exterior in slow ribbons spreading across the counter", "sfx": "pop, soft pour, whoosh, chime" }, { "time": "0:05-0:12", "action": "Oil ribbons solidify into cobblestone streets; whitewashed cube buildings rise from the spreading golden base tile by tile", "sfx": "pop, soft thud, chime, rustle" }, { "time": "0:12-0:18", "action": "Fisherman figure surfs the final oil stream down to street level, steadies himself, squints warmly at the assembled village", "sfx": "whoosh, soft thud, chime, bell" }, { "time": "0:18-0:24", "action": "Logo presses itself into the bottle label in embossed gold relief; fisherman leans against a doorway and raises a small clay cup", "sfx": "chime, soft bell, twinkle, cheerful pop" } ] }
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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