Camera Movement
The way the virtual camera travels, rotates, follows, or reveals information over time in a generated shot.
A practical term library for prompt structure, camera language, references, and video control. Read it to write Seedance prompts with less guesswork and more repeatability.
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The way the virtual camera travels, rotates, follows, or reveals information over time in a generated shot.
A workflow that starts from an image and asks Seedance to extend it into motion while preserving composition or identity cues.
The core instruction block that tells Seedance what to show, how it should move, and what visual constraints to keep stable.
A generation mode where the model creates a video from text alone, without image or video references.
The ability to keep the same person or character recognizable across frames or multiple generated shots.
Lighting language that shapes mood, depth, emphasis, and premium visual quality in a generated video shot.
An entry mode that locks the opening and closing image of a generation so motion and timing are predictable from a fixed start and end state.
The set of prompt and reference techniques used to direct what moves in a generated shot, how fast it moves, and how that motion changes over time.
A generation flow that combines text, image, video, and audio references in a single prompt so each modality controls a different part of the output.
The ordered way a Seedance prompt arranges subject, action, camera, style, and constraints so the model can apply a clear hierarchy of importance.
An image supplied to Seedance to preserve subject identity, style, composition, or product details during generation.
A source clip used to guide motion rhythm, camera behavior, editing energy, or effect language in a new generation.
The framing category of a generated clip such as wide shot, medium shot, close-up, or over-the-shoulder, used to describe how much of the subject and environment is visible.
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