Détails du prompt
DreamWorks animation style. Scene 1: A bustling Egyptian bazaar is lively. The camera turns to a muscular Anubis jackal merchant with arm bands, showing off his goods and calling people to take a closer look. Meanwhile, nearby, an evil hippo thief and an evil bird pirate are eyeing a golden urn on his stall. Scene 2: The bird pirate quickly flies towards the golden urn, grabs it with sharp claws, and flies away. Scene 3: Anubis soon notices the bird pirate's escape, gasps, and turns to see the fleeing bird pirate. He quickly chases after. The bird pirate rises slowly, but Anubis manages to grab the urn with both hands, arms high above his head, engaging in a tug-of-war. The bird pirate tries to fly up while Anubis stays on the ground, arms raised, clutching the urn tight, trying to pull it down. Scene 4: Anubis looks tense, trying his best to hold onto the urn and pull it down. The hippo thief smirks, appearing beside Anubis, telling him he should smile more. The hippo thief extends a feather, pointing at Anubis's armpit (which is easily accessible due to the tug-of-war). Scene 5: A close-up shot shows the hippo pirate gently sliding the feather up and down in Anubis's armpit, repeating the action with funny sound effects. Simultaneously, we hear Anubis's muffled laughter. Scene 6: A close-up focuses on Anubis's upper body as he grins with eyes closed, letting out muffled laughs while the hippo thief continues tickling his armpit. Scene 7: The hippo thief continues tickling Anubis's armpit. Anubis giggles, struggling to hold the urn but in vain. Scene 8: The hippo thief continues tickling Anubis's armpit. Anubis bursts out laughing, finally letting go of the urn to hug himself, continuing to giggle. Meanwhile, the bird pirate flies away with the urn, followed by the hippo thief, both laughing slyly. Scene 9: Anubis recovers from the laughter and glares angrily at the escaping thieves. English voiceover.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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