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Toutes les invites de semis

Explorez les invites pour la cohérence des personnages, les atouts de la marque et les outils de création basés sur l'IA.

TOTAL: 816
Cyberpunk style, game CGI, dark scene. A run-down city corner. A young assassin fights enemies. The camera rapidly pulls back, revealing the assassin surrounded by multiple enemies. The assassin
Live-action manga adaptation · Breathing Style Final Battle (15s · ultra-epic VFX version) Core highlights: Water Breathing (blue water dragon) VS Thunder Breathing (golden lightning), live-action high-speed duel. Style…
Shot 1: Close-up. The camera slowly zooms in. A man examines a green bottle in a laboratory. Shot 2: Macro focus. An intense blast of cold steam hits the bottle, forming frost on the bottle. Shot 3: Extreme close-up. A…
ARGUMENT - WHIP PAN FOLLOWS SPEAKER 15 Seconds / Continuous Shot / Dynamic Camera SHOT DESCRIPTION: Interior. Apartment. Day. WOMAN (30s) and MAN (32) mid-argument. Camera WHIP PANS to follow WHOEVER IS SPEAKING. Clean…
A female ninja fighting in a dark cinematic alley, intense sword fight, dynamic camera movement, high action, dramatic lighting
Visual Style Photorealistic cinematic style, 16:9 aspect ratio, 8K resolution, wide dynamic range. Realistic live-action look with detailed skin, scales, clay and fire, natural highlights and shadows. Subtle handheld…
dojo fight scene with a single prompt where every impact tears into a different dimension (ink → anime → neon → glitch, etc.)
An overweight Indonesian man fights several enemies armed with machetes in a hotel hallway. He defeats them
Anime girl parkour escape: rooftop flips between skyscrapers, wind-swept ponytail, pursued by black agents, neon night city, cel-shading, dynamic low-angle tracking, realistic jumps/physics.
Replace the character in @ Video 1 with the basketball player from @ Image 1. The player’s body proportions, facial features, and athletic build must remain consistent throughout the entire sequence.
A 13-second POV horror sequence set in a desolate, abandoned institutional hallway with grimy, peeling walls covered in faded graffiti. The scene is shot through a fisheye lens, lit only by a stuttering, weak flashlight…
First-person POV video, dimly lit abandoned room in an old house at night, 1990s aesthetic, viewer (the protagonist) kneels in front of a dusty wooden dresser with a hidden drawer half-pulled open, camera hands reach in…
Universal Style Guidelines (Applicable to All Clips) Cinematic realist war footage, set in a modern Middle Eastern desert village; dominant color palette of earthy yellow and taupe; harsh sunlight with high-contrast…
Reaper horn echoes across a desolate planet, camera panning up from cracked ground to reveal dozens of Reapers landing in formation, dust storms swirling, apocalyptic scale
Photorealistic superhero cat jumps from a skyscraper at night and flies between tall buildings, red cape flowing, cinematic tracking shot, realistic physics, smooth motion, slight motion blur, dramatic.

Comment utiliser cette Prompt Library

Cette page n'est pas une simple grille de cartes. C'est une bibliothèque d'exemples Seedance conçue pour être réutilisée. Commencez par le cas le plus proche de votre résultat cible, puis comparez la manière dont le sujet, la caméra, le mouvement et les références sont formulés.

1. Partir du résultat le plus proche

Choisissez l'exemple le plus proche du rendu souhaité et observez quelles formulations de sujet, de caméra et d'ambiance portent le résultat.

2. Modifier une variable à la fois

Lors d'une itération, changez lumière, mouvement, émotion ou références séparément pour comprendre l'effet réel de chaque ajustement.

3. Compléter avec guides et glossaire

Si la carte prompt ne suffit pas, utilisez Guides pour la méthode et Glossary pour les termes de contrôle.

Continuez a explorer les contenus Seedance

Apres la prompt library, utilisez Guides pour la methode et Glossary pour clarifier les termes essentiels.