शीघ्र विवरण
{ "effect_analysis": { "theme": "次元斬と空間粉砕", "primary_colors": ["鮮やかな赤", "深い黒", "明るい白", "ペールシアン(キャラクター)"], "visual_elements": [ "鋭い曲線状のエネルギー軌跡", "放射状のガラス粉砕ライン", "破片と浮遊する岩の断片", "星雲のような宇宙の背景", "強烈なレンズフレアと輝き" ] }, "reproduction_prompts": { "character_action": { "description": "キャラクターの攻撃モーション用", "prompt": "ダイナミックなアクションショット、水色の髪のアニメスタイルの少女、光る剣を振るい、大きく水平に斬りつける、鮮やかな赤いエネルギーの弧の軌跡、火花と光の粒子、白いグリッドの床、映画のような照明。" }, "impact_shatter": { "description": "空間が粉砕される瞬間用", "prompt": "画面破壊エフェクト、中心から広がる放射状の亀裂、赤と黒の高コントラストライン、カメラに向かって飛ぶ粉砕されたガラスの破片、中心での強烈な白い光の爆発、高エネルギー、鋭いエッジ。" }, "cosmic_explosion": { "description": "後半の空間崩壊・宇宙背景用", "prompt": "宇宙爆発の余波、浮遊する暗い岩の破片、輝く赤い星雲の背景、星々と星屑、映画のような被写界深度、高解像度、劇的なインパクト、闇を突き抜ける赤い光線。" } }, "technical_parameters": { "rendering_style": "高忠実度アニメ / ゲーム VFX", "motion_keywords": ["高速トランジション", "放射状ブラー", "画面揺れ", "時間遅延(スローモーション)"], "aspect_ratio": "16:9" } }
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
Editorial handling note
Public prompt pages show edited case notes instead of copy-ready raw text. High-risk, explicit, and brand- or likeness-sensitive entries are filtered from the public library.
Related Seedance prompts
Continue browsing Seedance content
After a single prompt, the next move is usually another example from the library or a guide and glossary entry that add method and terminology.
Prompt Library
Return to the prompt library to keep narrowing
Compare structure, media setup, and control patterns across examples.
Guides
Read guides for the underlying method
Turn isolated examples into reusable workflow patterns.
Glossary
Use the glossary to complete the control language
Clarify camera, reference, and consistency language before the next iteration.