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プロンプト詳細

Shot 1 (00: 00–00:01) – MS, Dolly in + Whip Pan A white-haired sorceress stands in an ancient archive filled with hanging talismans and bells, painting a sigil. Dark mist erupts from the ground—she reacts instantly, dodging and countering with a sweeping brush strike. VFX: Distorted, pulsing shadow mist. SFX: Paper rustle, soft bells, low hum. Shot 2 (00: 01–00:02) – CU, Fast Push-in Her eyes glow. With a flick of her wrist, she draws sharp blue sigil strokes mid-air, forming blade-like trails. VFX: Intersecting cold-blue energy lines. SFX: Sharp air cuts, energy charge. Shot 3 (00: 02–00:03) – WS, Crane Up Talismans swirl violently. Layered circular sigils form beneath her feet. A shadow entity emerges but is blocked by the rotating barrier. VFX: Multi-layer rotating sigil rings, vortex of talismans. SFX: Deep resonance, swirling wind. Shot 4 (00: 03–00:04) – MFS, Orbit Tracking Scene shifts to a fractured sky. She steps on floating sigils; her brush extends into a glowing chain of runes that lashes toward the entity. VFX: Flickering rune-chain light. SFX: Air tearing, chain clinks. Shot 5 (00: 04–00:06) – LS, Chase Cam Amid storm clouds and a broken moon, she rides the rune chain through the air, pursuing the fleeing shadow. VFX: Rolling clouds, blue-white trails vs black mist. SFX: Roaring wind, distant thunder. Shot 6 (00: 06–00:07) – CU, Slide She taps nodes along the chain, activating hidden purple sigils that pulse with new energy. VFX: Sequential purple node illumination, pulse flow. SFX: Light clicks, energy hum. Shot 7 (00: 07–00:08) – MCU, Static She closes in and strikes the entity’s forehead. A burst of light—its body distorts, a complex seal appears on its chest. VFX: Purple-blue flash, rotating seal. SFX: Sharp burst, distorted screech. Shot 8 (00: 08–00:09) – WS, Dive Shot Both streak downward like meteors, piercing clouds toward an ancient stone altar. VFX: Comet-like light trails. SFX: Air screech, compression. Shot 9 (00: 09–00:10) – WS, Impact Static They crash. Dust erupts. She slams her hand down—radiating sigils crack across the ground. VFX: Glowing fractures spreading outward. SFX: Heavy impact, stone cracking. Shot 10 (00: 10–00:12) – LS, Pull Back A massive 3D sigil array rises, forming layered barriers that trap the entity at the center. She stands calmly outside. VFX: Expanding geometric barriers, drifting particles. SFX: Low steady resonance. Shot 11 (00: 12–00:13) – CU, Static She forms a hand seal and whispers: “Seal.” VFX: Light particles contract. SFX: Soft chant, energy tightening. Shot 12 (00: 13–00:15) – CU, Fade Out Eyes closed, she meditates as all light fades, leaving faint residual glow in silence. VFX: Light dissipates into darkness. SFX: Gentle wind, fading echo.

このケースの使い方

  • まず原文のまま試し、被写体やカメラ指定のどこが効いているかを確認します。
  • 出力を変えたい場合は、光、動き、感情のうち一つだけを先に調整すると崩れにくくなります。
  • 参照画像や参照動画がある場合は、構図と動きの役割を分けて微調整すると安定します。

公開表示について

公開ページでは、生の prompt 全文ではなく編集済みのケース要約を表示しています。明示的な内容、ブランド依存、肖像・権利リスクが強い項目は公開ライブラリから除外しています。

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個別のプロンプトを確認したあとは、プロンプト集に戻って次の例を比較するか、ガイドと用語集で手法と用語を補完するのが定番の流れです。