@이미지-1의 천장부터 시작하여 전환을 위한 @비디오-1의 퍼즐 깨기 효과를 참조하고, "BELIEVE" 글꼴을 "Seedance"로 바꾸고, @이미지-2 글꼴을…
프롬프트 상세
@이미지-1의 등장인물은 @비디오-1의 움직임과 표정 변화를 참조하여 라면을 먹는 추상적인 행동을 표현합니다.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
Editorial handling note
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Compare structure, media setup, and control patterns across examples.
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Read guides for the underlying method
Turn isolated examples into reusable workflow patterns.
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Glossary
Use the glossary to complete the control language
Clarify camera, reference, and consistency language before the next iteration.
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