머나먼 우주 공간에서 거대한 모선이 웜홀을 통과합니다. 함교에서는 AI 함장과 인간 우주비행사가 자신들의 운명을 두고 격렬하게 논쟁합니다. 웜홀은 공간을 왜곡하여 선체…
프롬프트 상세
살아 움직이는 둔황 벽화 고대 동굴 벽화 속 압사라 여신이 3D 공간으로 튀어나옵니다. 비단 리본은 실제 물리 효과에 따라 흩날리고, 동굴에는 불경 소리가 울려 퍼집니다.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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Compare structure, media setup, and control patterns across examples.
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Read guides for the underlying method
Turn isolated examples into reusable workflow patterns.
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Use the glossary to complete the control language
Clarify camera, reference, and consistency language before the next iteration.
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