@Image 1 @Image 2, live-action video, perfectly recreating a classic Street Fighter game's | Seedance
1 2 Live Action Video Perfectly Recreating A is presented as an edited case study, not a copy-ready prompt dump. Use it to study subject framing, camera direction, motion pacing, lighting choices, and reference coordination, then rewrite it for your own workflow.
Seedance2Prompt Editorial Team
Reviewed by: Seedance2Prompt Editorial Team
2026-03-12
Prompt detail pages start from approved examples, then the editorial team adds titles, usage notes, and related paths to make them reusable.
@Image 1 @Image 2, live-action video, perfectly recreating a classic Street Fighter game's fierce battle. The top of the screen features two dynamically decreasing health bars, with character portraits and 'ROUND 1' 'FIGHT!' text below the health bars, and score displayed in the corner; 0-1.5 seconds: medium shot opening standoff, one person crouches and charges, hands glowing with red flame light, striking a fighting pose, the other holds a large round iron ball with chains tied to their hands; 2-5 seconds: fast editing, the flame side dashes forward and uses a fire punch combo with flame trailing effects, the iron ball side backflips to dodge and throws the iron ball back, hitting the opponent, the flame side uses a fire Hadouken to block, generating a pixelated explosion effect, the two engage in close-quarters rapid punches and kicks blocking, each hit accompanied by game sound effects, the fight includes light effects and slight screen shake; 6-9 seconds: decisive moment, the flame side charges, the whole body is enveloped in blue fighting aura, releasing the super special move Flame Uppercut, the ground bursts into flames engulfing and burning the iron ball side, the iron ball side's health bar rapidly decreases; 10 seconds: the screen freezes, the flame side crosses arms and strikes the classic victory pose, the iron ball side is knocked down, a huge 'K.O.!' pops up on the screen, and the classic victory music plays; the entire video is accompanied by classic Street Fighter 2 sound effects, including background BGM, punch and kick hit sounds, Hadouken launch sound, Shoryuken shout, defense sound, and hit effect sounds.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
Editorial handling note
Public prompt pages show edited case notes instead of copy-ready raw text. High-risk, explicit, and brand- or likeness-sensitive entries are filtered from the public library.
Related Seedance prompts
Continue browsing Seedance content
After a single prompt, the next move is usually another example from the library or a guide and glossary entry that add method and terminology.
Prompt Library
Return to the prompt library to keep narrowing
Compare structure, media setup, and control patterns across examples.
Guides
Read guides for the underlying method
Turn isolated examples into reusable workflow patterns.
Glossary
Use the glossary to complete the control language
Clarify camera, reference, and consistency language before the next iteration.