Skip to content

Prompt Details

shot1 (3 seconds): A sci-fi atmosphere in a futuristic office floor. An android office woman walks across the floor expressionlessly. shot2 (3 seconds): The android woman is working at her desk, operating a holographic UI. shot3 (3 seconds): She hands a USB memory stick to her robot boss, and the neon text "Job done!" floats above the android woman's hand. shot4 (3 seconds): The android woman turns her back on the robot boss and starts running, transforming into a smiling woman. shot5 (3 seconds): The transformed woman is sitting in a summer dress on a beach chair by the sea. Finally, she holds up a canned drink labeled "Relaxation time" to the camera for promotion. The background features splashing water.

How to work from this case

  • Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
  • When iterating, change one variable first: lighting, motion, or emotion.
  • If references are involved, adjust framing and movement separately for more stable generations.

Editorial handling note

Public prompt pages show edited case notes instead of copy-ready raw text. High-risk, explicit, and brand- or likeness-sensitive entries are filtered from the public library.

Related Seedance prompts

Bullet time effect. Inside an underground subway station, a young woman in a beige long trench coat rushes towards the closing subway door at the last moment, leaning forward and leaping into the air, extending her arm…
sprints across a dense cyberpunk Japanese town, carrying stacked ramen bowls and a delivery canister, his black and yellow outfit glowing with subtle neon reflections. 0–3s: wide establishing shot (3s), lateral tracking…
A video in the style of a Soulslike 3D action game. A boss introduction movie. A wizard character advances through a crystal cave and encounters three giant, evil wolves. The scene ends at the moment the terrifying…

Continue browsing Seedance content

After a single prompt, the next move is usually another example from the library or a guide and glossary entry that add method and terminology.