Prompt Details
Use the reference image only as a reference, not for the start frame. Include battle-style upbeat background music and sound effects. Immediately after the start, switch to the following cut. Screen transition with ultra-fast transition. Space collapses at high speed. After a momentary whiteout, Switch to a field that inherits the atmosphere of the reference image's background. Simultaneously with the switch, An RPG-style command UI appears at the bottom of the screen. One of them is selected, and the character starts moving. UI effects: ・Semi-transparent window slides in ・Pixel-style or modern game UI ・Slightly glowing frame (glow) ・Crisp appearance animation Display content: Left side: Character name, HP, MP gauge Right side: Special moves (Japanese names) associated with several reference images Top side: Enemy character name associated with the reference image A special giant enemy character associated with the reference image appears in the back right, and the player character is placed in the front left, facing away. Camera composition: ・Player character in the front left ・Enemy in the back right ・Slightly low angle for impact Direction: ・The character holds a weapon associated with their appearance, enters a battle pose, faces the enemy character, and takes a light step. This series of actions occurs instantly at ultra-high speed. ・The background moves slightly (particle, fog, energy) Style: cinematic, game UI overlay, ultra detailed, high contrast, fantasy battle scene, dynamic lighting, volumetric light
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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