Prompt Details
90s Japanese dating simulation game screen, cel-shaded anime style, clear outlines, cherry blossom pink and warm pastel colors, translucent ADV text window permanently displayed at the bottom of the screen, nostalgic and bittersweet atmosphere. Heroine: 17 years old, waist-length chestnut straight long hair, straight bangs, large amber eyes, white sailor uniform with navy scarf and pleated skirt, fair skin, faint blush on cheeks. Maintain consistency of face and costume in all cuts. [0-4s] Spring morning, high school gate lined with full-blooming cherry trees. Soft morning sun, petals slowly dancing. The heroine walks from the back of the screen. Text window at the bottom of the screen: "April—A new season begins." Faint god rays. Camera: slow dolly in, smooth gimbal, wide to medium. [4-8s] Afternoon classroom, sunlight diagonally through the window. The heroine slowly turns back by the window, tilts her head, and gives a shy smile. Dialogue box at the bottom of the screen, name field: "Hinata Fujimiya." Soft diffused lighting. Camera: static medium shot, eye level, fixed framing. [8-12s] After-school rooftop, orange sunset sky. The heroine looks at the setting sun over the fence, the evening breeze rustling her hair. She slowly turns around and blushes. Dialogue: "...You came." Golden hour backlight, rim light on hair. Camera: slow dolly in, waist to bust, low angle. [12-15s] Under the large cherry tree on the school grounds, golden light of magic hour. The heroine clasps her hands in front of her chest and looks down, then slowly raises her face and smiles with moist eyes. Two game selection windows at the bottom of the screen. Cherry blossoms dance. Golden lens flare, faint bokeh. Camera: slow dolly in to close-up, eye level, gentle smooth. 4K, Ultra HD, no deformation, natural smooth movements, stable picture, no flickering, no ghosting, sharp details. Generate video without subtitles.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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