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All Seedance Prompts

Explore prompts for character consistency, brand assets, and AI-powered creative tools.

TOTAL: 2517
6. Fight scene 0–1.5s (Shot 1): Low-angle shot. A fighter slams into the ground, sliding across dust as their opponent lands heavily, cracking the floor beneath their feet. VFX: dust burst, ground cracks SFX: impact hit…
5. 3D animation 15-second 3D fantasy animation, cinematic storytelling, a young boy walking alone through a mysterious enchanted forest at golden dusk, soft volumetric light through the trees, magical atmosphere,…
4. Horror scene 0–1.5s (Shot 1): Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the…
3. Showing emotions: 15-second cinematic emotional drama scene, a wife confronting her husband after discovering betrayal, intimate apartment interior at night, dim warm lighting, tense silence, the wife is emotionally…
2. funny scene 0–1.5s (Shot 1): Wide shot. A funny anthropomorphic police cop stops a sneaky orange cat in a city alley at night, gently placing him against the wall while checking him. Streetlights cast dramatic…
Businessman falling on Wall Street, coffee exploding mid-air, ice & droplets frozen, camera orbits 360° at ground level
0–2s Handheld shaky tracking close-up, wind swirling hard, red tentacles floating around her, camera unstable and breathing. 2–4s Tentacles suddenly snap and wrap tightly around her body from behind, pulling her upward…
CHARACTER REFERENCE Imagen1= warrior face. Imagen2= red robotic armor. IMAX 70mm, Panavision 35mm f4, handheld sway, live-action sci-fi 4K, shallow DOF, teal-blue tone, red sword only warm light, dense fog, hard cuts,…
Original ocean fantasy fashion short film, pure artistic visual expression, aesthetic, quiet, dreamy, high-end. The scene is an abstract ocean-inspired space, with a clean and pure dark background. The light in the…
"In an industrial park on the outskirts of a Japanese prefecture, [CHARACTER 1] and [CHARACTER 2] both stand 50 meters tall. Wide establishing shot: both facing off, smoke rising, buildings tiny beneath them. Cut to…
{"lang":"zh","prompt":"Style and Atmosphere: Apocalypse-level naval annihilation, dominated by low-saturation steel blue and gunmetal gray, with explosive amber and aviation fuel flames piercing the gray area. The…
A cinematic fantasy action scene with strong Chinese vibes, ancient mountain temple ruins at night, red lantern glow, drifting mist, moonlight, falling ash, a brave human hero standing in front of a massive dark…
[Character Reference: image] Strictly follow the reference character's face, long straight silver hair, and the medical eyepatch over her left eye. Do not change identity or facial structure. Fixed appearance: Glowing…
Boyfriend POV first-person travel Vlog, handheld phone follow-up shooting, slight camera shake, authentic travel shooting feel, bright sunshine, gentle and healing, real-life shooting style cinematic color tone, healing…
Create a hyper-realistic, cinematic video of a colossal, mountain-sized lobster emerging from the turquoise waters of Venice's Grand Canal. The lobster rises directly in front of the ornate Doge's Palace, its massive…
Gritty, raw handheld 35mm film aesthetic with natural film grain. Bright indoor daylight with soft shadows. Controlled handheld tracking shot (3rd person POV, over-the-shoulder), stabilized cinematic motion with subtle…
# ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D…
ENVIRONMENT: A black-and-white alley at night. One overhead streetlight. Slightly wet ground with reflections. Walls and building structures on both sides. The alley extends forward with visible depth. No pedestrians.…

How to use this prompt library

This page is meant to be a reusable Seedance prompt library, not a pile of isolated cards. Start with an example close to your target output, then compare how subject, camera, motion, and references are written before you rewrite anything.

1. Start from the closest output

Pick the example nearest to the visual result you want and inspect which subject, camera, and mood phrases are carrying the outcome.

2. Change one variable at a time

When iterating, adjust lighting, motion, emotion, or references one by one so you can see what actually changed.

3. Use guides and glossary for depth

If the prompt card is not enough, move into the guides for workflow and the glossary for control language.

Keep exploring Seedance content

After the prompt library, use guides for workflow depth or the glossary to decode the terms behind the prompts.