Prompt Details
{ "project": "Global Miniature City Series", "aspect_ratio": "9:16", "style": "Ultra-realistic macro miniature city model", "composition": { "camera_angle": "low-angle macro", "framing": "city centered, base fully visible", "tilt_shift": true, "depth_of_field": "shallow", "lens": "85mm macro, f/1.8" }, "base": { "material": "dark polished wood", "edges": "smooth rounded", "city_name_text": { "style": "gold embossed 3D", "font": "clean modern", "attached": true, "no_distortion": true } }, "rock_structure": { "type": "floating natural layered rock", "texture": "high detail geological strata", "underside_visible": true, "internal_tunnel": true, "tunnel_light": "warm realistic glow", "no_scifi_glow": true }, "city_core": { "landmarks": ["REPLACE_WITH_CITY_LANDMARKS"], "architecture_density": "realistic", "height_variation": true, "no_fantasy_elements": true }, "road_system": { "type": "circular edge road", "lane_clear": true, "traffic_direction": "single_direction", "vehicles": { "lane_aligned": true, "no_reverse": true, "no_clipping": true, "no_floating": true }, "tunnel_rule": "vehicle may enter and disappear without reappearing" }, "environment": { "setting": "real tabletop", "background": "soft blurred lifestyle interior", "lighting": "natural indoor, warm subtle", "no_heavy_fog": true }, "render_quality": { "resolution": "8K", "material_realism": true, "soft_shadows": true, "no_excess_hdr": true, "no_over_saturation": true }, "negative_rules": [ "no reverse traffic", "no floating objects", "no extreme storm", "no strong wind", "no glass-like water", "no cyberpunk glow", "no excessive particles", "no exaggerated lens flare" ] }
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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