Prompt Details
A mini-game style stealth theft scene, with exaggerated, humorous actions and expressions. No subtitles. High definition, 30fps. A massive tengu-like yokai is drunk, asleep deep inside a mountain cave, clutching a large sake jar in its arms, snoring loudly as it sleeps. The cave is filled with numerous sake jars, with several particularly fine ones placed around the creature. In the foreground, the player character is seen from behind, crouching low with one hand on the ground, quietly approaching. They begin feeling around the sake jars near the sleeping yokai. A glowing effect appears. Cut to a front-facing shot: the player character struggles to lift a large sake barrel. A companion dialogue box pops up. The player character crouches again, continuing to search around. The tengu snores heavily, still fast asleep. Another glow effect appears. The player character stands up with difficulty, holding a large sake barrel. A companion dialogue box appears again. Carrying the oversized barrel, the player character turns and runs toward the cave entrance. At that moment, intense boss battle music—typical of an action combat game—suddenly kicks in. A companion dialogue box appears. The player character hastens their pace, running in a zigzag pattern, struggling to move forward while carrying the heavy load. Then the scene forcefully transitions into a battle interface. The tengu awakens, waving a feather fan and striking a flashy, dramatic combat pose. On screen, large bold black calligraphy appears: “Battle Start”
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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