Prompt Details
VR first-person perspective slowly pushes open the stone door of Pansi Cave, steam and mist rushing towards the face, lens fogging up then slowly clearing, seven spider spirits in the hot spring pool look back to gaze at the player, the nearest one stands up and walks towards the camera, reaching out to lightly touch the VR lens, the HUD interface flashes wildly with a red demonic aura warning, virtual gloves tremble as they are raised, a 'Call Wukong' button pops up on the right and is hurriedly pressed by a finger, the sound of the Ruyi Jingu Bang breaking the air is heard from afar, the edges of the VR lens maintain distortion halos throughout.
How to work from this case
- Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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After a single prompt, the next move is usually another example from the library or a guide and glossary entry that add method and terminology.
Prompt Library
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Compare structure, media setup, and control patterns across examples.
Guides
Read guides for the underlying method
Turn isolated examples into reusable workflow patterns.
Glossary
Use the glossary to complete the control language
Clarify camera, reference, and consistency language before the next iteration.