Detalhes do prompt
Use case: cinematic sci‑fi action short (PG-13) Primary request: 12s, 16:9 (1280x720). Rainy night in a war-torn futuristic city ruin, cyberpunk neon. A fictional female agent (~30, short hair, wet face with dust) wears a black tactical exoskeleton with a blue energy pulse on the chest and wields a blue glowing energy blade. She confronts a mechanical hunter (brushed metal body, single red scanning eye). Film-real lighting, volumetric fog/rain, floating blue particles, puddle reflections, realistic physics, HDR contrast, natural motion blur. Scene/background: ruined street, wet asphalt and puddles reflecting blue/purple neon, drifting smoke/fog, blue particles in the air. Timing / beats (hard cuts; keep the agent design identical across all cuts): 0–3s: low-angle rear tracking shot, fast sprint; raindrops hit the lens; neon reflections wobble in puddles. 3–6s: side tracking; she draws the energy blade; blue light illuminates her face; particles scatter through the light. 6–9s: brief slow motion; the hunter bursts from shadow; she leaps and slashes; sparks fly; rain is pushed into fine mist. 9–12s: close-up of the hunter shattering; debris + sparks + rain; rapid pullback to a wide skyline reveal; lightning flash lights distant damaged high-rises. Camera: large-format cinema look, controlled handheld; one clear move per beat; 24fps, 180° shutter, realistic dynamic motion blur. Lighting/mood: neon + blade as key, strong rim light, volumetric shafts through rain and fog. Color palette: cyan/blue energy, violet/magenta neon, wet asphalt gray, red scan eye. Constraints: no on-screen text, no logos/watermarks, no gore/blood, no real-person likeness. Avoid: flicker/jitter, warped anatomy, inconsistent outfit/face, overly noisy particles, overly fast unreadable action. Audio (optional): rain ambience, distant thunder, blade hum, metallic impact.
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- When iterating, change one variable first: lighting, motion, or emotion.
- If references are involved, adjust framing and movement separately for more stable generations.
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