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{ "effect_analysis": { "theme": "次元斬と空間粉砕", "primary_colors": ["鮮やかな赤", "深い黒", "明るい白", "ペールシアン(キャラクター)"], "visual_elements": [ "鋭い曲線状のエネルギー軌跡", "放射状のガラス粉砕ライン", "破片と浮遊する岩の断片", "星雲のような宇宙の背景", "強烈なレンズフレアと輝き" ] }, "reproduction_prompts": { "character_action": { "description": "キャラクターの攻撃モーション用", "prompt": "ダイナミックなアクションショット、水色の髪のアニメスタイルの少女、光る剣を振るい、大きく水平に斬りつける、鮮やかな赤いエネルギーの弧の軌跡、火花と光の粒子、白いグリッドの床、映画のような照明。" }, "impact_shatter": { "description": "空間が粉砕される瞬間用", "prompt": "画面破壊エフェクト、中心から広がる放射状の亀裂、赤と黒の高コントラストライン、カメラに向かって飛ぶ粉砕されたガラスの破片、中心での強烈な白い光の爆発、高エネルギー、鋭いエッジ。" }, "cosmic_explosion": { "description": "後半の空間崩壊・宇宙背景用", "prompt": "宇宙爆発の余波、浮遊する暗い岩の破片、輝く赤い星雲の背景、星々と星屑、映画のような被写界深度、高解像度、劇的なインパクト、闇を突き抜ける赤い光線。" } }, "technical_parameters": { "rendering_style": "高忠実度アニメ / ゲーム VFX", "motion_keywords": ["高速トランジション", "放射状ブラー", "画面揺れ", "時間遅延(スローモーション)"], "aspect_ratio": "16:9" } }

How to work from this case

  • Start with the original prompt and identify which subject, camera, and mood phrases drive the output.
  • When iterating, change one variable first: lighting, motion, or emotion.
  • If references are involved, adjust framing and movement separately for more stable generations.

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